Neon Abyss Soundtrack

2021年6月22日
Download here: http://gg.gg/v3l53
Crude, grimy, drug fueled, colorful, neon. A game influenced by the 80’s style, right? More like a game fully drenched in the culture and feel of nightclubs. Neon Abyss is an amalgamation of these seedy, underground aspects and put together into a fast, chaotic indie game.
Neon Abyss is a frantic, roguelike action-platformer where you run ‘n’ gun your way into the Abyss as part of the Hades formed ‘Grim Squad’. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset. Soundtrack Comment by Crossdoggo (Currently inactive) @akemer fr. 2020-09-02T00:17:13Z Comment by Gamatroid. @akemer for real. 2020-08-06T16:34:39Z Comment by akemer. Really hoping that the full OST becomes available for streaming or for buying, it is so damn good. Users who like Neon Abyss (demo OST) Users who reposted. Neon Abyss is an absolute joy. Having put plenty of times into other games like this, Neon Abyss is the first where it felt like the deck was stacked equally between the enemies and the player. Playstation 4, Reviews Brian August 10, 2020 Roguelike, Enter the Gungeon, Rogue Legacy, Neon Abyss, dual-stick shooter, Team 17, PS4 action.
The game starts with you conversing with a man named Hades, drink in hand, some sort of cocktail. Given the choice to drink it to be initiated, you oblige and are quickly thrust into a frenzied mess of monsters, blood, and dance music. Neon Abyss is a roguelike with twist, which I’m sure you’ve heard before, even in words from this reviewer, but I’ve never quite experienced a 2D platformer roguelike hybrid. While I’m also sure you’ve heard twinstick shooter roguelike once before, the shift to a 2D platformer-like perspective instead of top down or isometric does spice up the genres that end up really blending together after a while. There is a certain openness to Neon Abyss when it comes to progression. There’s no real set path outside of going to a boss room for even level on your trip to get to a Manager at the end of the set level. If inclined, you can go straight to the boss fight , only kill enemies when forced to, it’s not something I recommend, but you can do so. If you’re anything like me, you’ll go into every possible room, scourging for every way to upgrade my character. Your guns, eggs becoming pets which act as assistants to you, and equipment that will show up on your character are mainly what you’ll find going deeper and deeper into the Abyss. This brings up a unique aspect to the game.
While you can only ever carry a single gun at a time, any other power up can be near endless and they will all stack as long as you collect more and more. One run had me with a weapon that had it’s bullets explode upon collision, normally this would be a rather risky weapon as those explosions can hurt you, but I found equipment that made it so I’m immune to my own explosions. I bought equipment that made my shots faster the more keys I had, I also bought a power up that made it so keys “would no longer be an issue”, that making my key count to the maximum as well as a powerup giving me a temporary shield whenever an explosion happens. These combined made my character into a near unstoppable monster, but that wasn’t all. After defeating a boss, you’ll always get a powerup to raise your health and general weapon power. Having a gun that had explosive bullets effectively replaced my need for bombs, meaning I could shoot my way into destructible doors, hidden rooms in walls, and stone treasure chests, I’d normally need to throw a bomb at. Being immune to explosions allowed me to rocket jump my way into passages I’d normally need to climb up and use a key to get into, phasing out most of my key use. This goes without saying however that RNG was heavily involved. Roguelikes are all randomly generated and Neon Abyss is no different. I completely lucked out getting the powerups I did, when I did, and that made getting them and beating a Manager made it even more satisfying.
One key mechanic to the game is a “Wisdom” and “Violence” meter. These are related to these purple chests and doors you’ll find throughout levels, both of which requiring gems you’ll find. Spend them to open either and you’ll earn Wisdom. Doing a room with no damage also raises Wisdom. Just shooting everything including the two on the otherhand, will turn them red and thorny, then touching one will take your health and your Violence meter rises. When either of these get to the max, a room will open up off somewhere you’ll need to warp to. With Wisdom, it’ll end up being a free power up usually buffing your skills on a protective level, while with Violence, you’ll need to sacrifice health to get a more dangerous powerup to cause more destruction. Going the Wisdom route will cost gems, which are a finite resource, which can become inconvenient, but is a safer, more thoughtful route. Going the Violence route makes gems useless, you can just take the damage and open the door or chest. If you’re getting hit a lot though, this might not be the best idea, since it can and will make you more of a glass canon. If you don’t even pay attention, you can go the entire run without even acknowledging the meters, thought you will miss out on free upgrades. Even if I know what choice I’ll make in a run, it’s very welcoming to allow players to chose how and what powerups to get this way.
After beating a boss, you’ll be awarded with powerups as mentioned previously, but you’ll also be awarded a golden gem. These permanently stay with you even after death and are used at the bar to unlock paths on how your runs will go. A new set of powerups, with a free trial? Sure, maybe that powerup can help you finally finish a run. Hidden rooms that house minigames such as a piano game can be unlocked this way and placed into a level. Even more characters can be unlocked this way. The main issue with unlocking anything this way is that it can end up being a bit of a grind at times. Unlocking earlier items is usually not a huge issue if you can do a successful run, but unlocking later perks or even characters can seem a bit intimidating. This would be an issue if I didn’t enjoy playing the game, and honestly, none of this is mandatory, so there’s never a forced grind. All of this said, the golden gems make the game incredibly forgiving. You’ll never get them taken away if you die, and if saved up, you can just stack the unlockable power ups.
The looks, the sound, it all has that distinct “Club” or “Urban” feel. The main hub even starts in a nightclub. Scenery has a gross look to it, aided by being plastered with blood from enemies when they explode. Monsters look patched together. Bosses all have distinct designs, some even being fast food parodies. The game has quite a few parodies in it’s designs, including a few that might come off as bad taste of political such as a pet called “Grabber” who shares a likeness to Donald Trump. None of this offends or really even bothers me, but I can imagine it *would* bother people. Outside of hidden, store, or boss rooms, most rooms will all look exactly the same outside of layout, and considering the game uses procedural generating for stages, you will most likely see certain rooms constantly. I like the artstyle they have for characters when choosing them, but the character sprites themselves are rather basic, this immediately becomes a non-issue when you get powerups, as they’ll clutter your sprite and make it into a beautiful disaster. Music, while great at setting the mood and getting the player pumped to wreck things up, is kinda just there. It does it job in an incredible way, but isn’t really anything I’d listen to outside of the game.
Neon Abyss to me feels like a very accessible, beginner friendly rougelike, if you must. It puts the game in a format most players will be incredibly familiar with, as a platformer, it more free flowing and less rigid than a lot of games in the genre. Death never feels like a defeat, but just another hurdle you need to overcome. I was never once frustrated. I like roguelikes as a genre, but I enjoy them so much more when they don’t feel the need to be so strict about being how they were in the old days.4/5Buy Now: $19.99Neon Abyss SoundtrackFollow Follow Veewo Games
*Game Review Code supplied for review purposes
*Developer: Veewo Games
*Publisher: Team17
*Release Date: 7/14/2020
*Price:£15.99 / $19.99
*Review code provided by Team17.INTRODUCING – NEON ABYSS SWITCH REVIEW
Roguelikes are quite abundant on the Switch these days. The genre has proved to be quite rewarding and satisfying to those who like challenge. After all, gameplay that changes as your character dies and returns to life can be quite fun to experience. The more you play, the better you get and the further you can progress. Upgrades can occur to help on the next run to make your character even stronger.
Glass masquerade 2. Neon Abyss takes this a step further and allows for over the top and insane builds to be had as you make runs through dungeons to defeat more and more bosses! Let’s dive into this action-packed, 2D roguelike action-platformer coined “frantic” by the developers themselves!LET’S GET REVENGE!
The story of Neon Abyss opens with you sitting on a chair with Hades. He request that you help destroy the Titan group and put an end to their reign. You seek revenge for the destruction of your family. You take a drink offered by Hades and immediately fall through the floor into your first dungeon with a gun in hand. From there, you will try to defeat the many mini-bosses on your way to defeating some of the major bosses in the game.Neon Abyss God SeedsGUNS, ITEMS, AND PETS GALORE!
The gameplay within Neon Abyss is quite solid. It’s definitely an engaging run-and-gun roguelike where you follow the traditional formula of moving room to room while trying not to die. There are new items to be found that make for interesting changes to the experience. These include guns like the guitar that shoots notes into a shield around you, to the cat that shoots in all directions, and many more options. You are able to unlock more hearts for yourself to increase your health, as well as grab some shields to resist damage. I also enjoy the fact that there is a skill tree available to unlock new ways of play as you progress within the game.
You have the ability to find eggs that can hatch into different creatures with unique abilities throughout the different dungeon runs as well. These have abilities that range from throwing bombs all over the field to shooting a massive array of bullets and a ton more too. They follow you around from room to room, however the eggs don’t always hatch successfully. I had fun with this throughout the playthrough as I felt like I had Pokémon following me around helping to do my bidding.
There are fun mini-games within Neon Abyss as well. There is a piano mini-game where you hop on the different notes to make music. You are able to fish as well to loot some unique items. These mini-games allow you to take a break from the always exciting gameplay and crazy bullet walls that can ensue from being surrounded by enemies.TURN THE SYNTHWAVE TO 10!
The art within Neon Abyss is 2D in nature, but there definitely is a ton of colors thrown in! While the dungeon areas tend to look more or less the same, the variety of weapons and items available is truly wonderful. Each item looks different from one another and the pixel art works well here. I enjoyed the hub area quite a bit with all of the dancing and music there, along with the different colors that are used throughout the game.Neon Abyss Soundtrack Torrent
The audio features many synthwave and EDM-based tracks to listen to both within the bar (hub area) and through the different dungeons you will progress through. The music is upbeat and in a quick tempo that makes you want to defeat enemies quickly and never stop moving. This definitely had me staying on my toes in many fights. The music also has the added feature of increasing in volume when enemies spawn on a given room or floor.SOLID MECHANICS!
From a technical standpoint, Neon Abyss had no noticeable bugs or errors that I could see throughout my playthrough. I didn’t notice much of a difference at all between docked and handheld mode. There were seamless transitions from room to room and floor to floor. The load times between levels are quite quick too. I didn’t notice any stuttering or issues with lag throughout my playthrough either, even when there were tons of particles and bullets on the screen!YOUR PROGRESS IS REWARDED
Neon Abyss is a wonderful roguelike with awesome features throughout. There are TONS of different items to grab and learn to suit your playstyle for a particular run. You are able to unlock additional characters who have their own twist on the elements within the game. Some have more health, some provide more bombs, and other features too. The progress you make in Neon Abyss is very noticeable and it kept me wanting to go back for more. I can’t recommend this roguelike enough!PROS
*Awesome artwork
*EDM & synthwave soundtrack
*Multiple endings
*Numerous guns & items to unlock
*Hours of contentNeon Abyss All ItemsCONSAres Neon Abyss
*Difficulty scales quickly
*Areas tend to look similar
*Mini-bosses lack variety
Verdict
If you enjoy slaying enemies while rocking out to synthwave music, then Neon Abyss is the roguelike for you!
Download here: http://gg.gg/v3l53

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